Dome Day is now a month past and we have been starting to evaluate the Hidden Masterpiece campaign. Firstly you should check out the Gigapan finale shot we hid the final pieces of the book in. This was shot over an hour on the cold bright morning of 6th November before going up as an exclusive on Wired and the Guardian.
The inspiration for this idea was the infinitely zooming photo tool in Blade Runner.This has always been my favourite ridiculous gadget in films and the fact we got to replicate it was incredible. As a crazy idea that came together beautifully it’s the best for a very long time – for more details on this check out Sam Hill’s blog…
The gut ‘was it a success’ reaction is yes, absolutely. Everything worked, which with the logistics of breaking up a book into 5,000 pieces, distributing them out, sharing the clues from both the real world and online, then when they had been found identifying which piece it was and if it was the first time it had been found; finally to then upload the piece to the site live and allow it to be manipulated alongside all of the other found pieces.
However, we had the benefit of a hugely exciting piece of content to exploit and a very engaged fanbase to reach out to. Combine this with an unprecedented and genuinely engaging campaign premise and we had a campaign worth talking about.
And talk about it they did: the campaign generated coverage across more than a hundred sites, blogs and forums, including 8 of the biggest Stephen King fansites & blogs in the world, scifi and horror websites, cultural and book sites and marketing and trends sites, including Wired, Contagious, PSFK, GQ and the Guardian. Interest also spread far beyond the UK market and posts were generated in France, Germany, Brazil, New Zealand, the US and Canada. In the end more than a hundred news pieces and blog posts added to hundreds more discussions.
Thanks and props should go to the guys at Line Industries for sorting this out, with not a vast reservoir of money or time to play with. And also to Hodder, for believing in Unity’s core idea of breaking the book up and hiding it and then working with us to make it feasible.
However, we have to admit that while the level of awareness and discussion around the campaign was extremely high the number of people actual hiding and finding snippets was relatively low at just a few hundred (though fifteen thousand engaged with the content on the site).
This was largely due to the effort required to actually participate in the campaign versus just talking about it. Participation required registration and then a reasonable amount of time and thought to either find or track down the hidden pieces. In order to get this level of engagement it is necessary to either more tangibly demonstrate the results or to demonstrate better the progression of the campaign for people to follow, and have more of a gradual evolution to the campaign.
As the Canary Trap blog accurately observed, this was partly deliberate in that we couldn’t allow too much of the novel to be deciphered. However, this did mean that the excitement around solving the puzzle was relatively superficial. We took this feedback to Hodder, and we’re working on something now that should have the same level of buzz and excitement, but a genuine evolution of narrative and involvement. Just like a book you might say!
The first of our updates from the three open invitations issued in this post almost a month ago concerns the most recent – Hide and Seek’s November Sandpit, a monthly event to play-test different kinds of pervasive game with a willing audience.
The game we were trialling – Storyline – was a perhaps surprisingly analogue one. Players had to select a prop at random (from a selection containing everything from Guns n Roses style wigs to a stick) and then incorporate that prop into a scene that was shot on polaroid, then stuck onto a card and annotated to explain what was going on, then adding this to add the next chapter of an evolving story.
The physical results are now on Flickr, best viewed as a slideshow, though you will need to pause it for the more complex slides!
The learnings from our side were:
- If you get the right audience they will throw themselves into relatively complex/abstract activities
- However, you do need to give a solid structure for them to adhere to
- And also a theme to help guide things (we left it completely open ended which threw the first few players…)
- You need to give up any ideas of controlling the story or its execution – some efforts will be better than others, but it defeats the point to try to maintain a certain direction, style or narrative coherence
- People seize onto familiar narrative devices to help guide them – in particular whereas we hoped to explore a multilinear storyline moving in different directions at once most people just wanted to tell the next chapter of the main story
Overall the game went as well as we could have hoped, people were engaging with it the whole night and everyone that featured in it wanted to keep track of how the story was evolving. The original idea was to have one giant sheet of paper, which would have helped to take the story in different directions.
The next event is at a much bigger one at the V&A open evening in March and we hope to run a slightly more complex experience as part of it…
Filed under: entertainment | Tags: film entertainment festival usercollaborated

This weekend we’re having our first run at the kind of user collaborated content I have been banging on about in this and on The New Entertainment blog for a long time now. I’m in danger of repeating the mistake that we always lambast clients the most for – being too busy to take decisions and leaving things to the last minute as a result.
At Bestival we are running something called Hollywoodstock. A loosely crafted narrative that is really a record of an event, and an excuse for people to engage with both friends and strangers in a deeper way than before. To take the fun of dressing up to another level and allow people to let go of their normal selves and be someone or something else. (or as one management consultant said in the excellent Glastonbury documentary of 2007 ‘I’m only ever really me at Glastonbury’)
Bestival is the perfect environment for it, as the most ridiculous and revelrous of the bigger festivals. But every year I feel that we are all dressed up with nothing to do. That there could be a lot more done with the atmosphere and the huge efforts people go to. We’ll see this weekend hopefully…







